R E M E M B E R S E P T E M B E R 2 0 T H
No Fancy Box, m8s. sorry
R E M E M B E R S E P T E M B E R 2 0 T H
No Fancy Box, m8s. sorry
i’m done, see ya when the game’s out.
Chances are, I’m going back to making Bummin’ it Beach. I watch the SFPA trailer way too much, to the point where I made a loop of the music in the trailer. (Still the sounds in it, though.)
Listening to this loop gave me ideas about my level. I could make Sunken Tower a challenge level. Yay me. 😐
So, thanks Brad. Now I have a bunch of (Super) FPA crammed in my brain. Next thing you know, it’s ink. Speaking of ink, I could do that with Sunken Tower. Got ink everywhere. That might mean animating. AAAHHHHHHH!!!
Now that I’m in the subject of Sunken Tower, it will be a separate level with Bummin’ it Beach. Why? Because Flash Player hit the point where it wouldn’t load the level and close on me. RIP. (Sunken Tower was gonna be mashed with Bummin’ it Beach and Pirate Cove.).
And how exactly will I do a separate level? Look a few posts down. You’ll see. This means that one Transition level between Pirate Cove and Piraty Princess Ship is possible.
More later! Fancymaster1, out.
Pretty much where I left off on Bummin’ it Beach (days ago, don’t remember.) was that I placed an Ink Volcano, knowing I could add multiple backgrounds (more than 3), and change their background ratios, with the Ink Volcano being the farthest.
After trying to take a minor break, I ended up trying out Town of Salem and got addicted way too quickly. Luckily I stopped yesterday, but ended up playing Kerbal Space Program. Oh well.
I mess around with the KSP Debug options a lot and ended up making a nearly indestructable rocket because of this (I’m an idiot). Look what I ended up doing in the meantime:
Note: I do this to test whether my rockets can land on other planets and moons. FPM added because I wanted to.
Another reason why I am not doing levels at the moment is that the BorneGames Forum is still nothing but a deserted island filled with near old and ancient topics, along with Russian spammers sailing there, only to be booted out by AJ32. Maybe when people start coming around again, I’ll get back to Bummin’ it Beach.
I’ll go back to being a Kerbal Scientist, thank you.
Fancymaster1, out. (Until the Forum is not so dead, besides spammers)
Here’s the third level of World 3! And there is probably no way I can finish World 3 before the release of World 4! YAY!
https://drive.google.com/open?id=0B7PjzZd_Y6LMdEVEaUQ0SUpkUGc – Canopy Forest
Bugs I’ve seen so far:
I’ll be planning Bummin’ it Beach. I’ll be trying to mash it up with Pirate Cove. Huge level.
Yep. Extra doors in the Fancy Box.
For the longest time, it has been unknown how to add extra doors to the Fancy Box.
Here’s teh code 🙂
worm = “insertlevelhere”
I’ll try to make a mini-level since I do a bit of stuffs in a main level (Canopy Forest, at the moment), and do more the next day.
Sorry for the absence, laptop was needed by someone (that’s private).
Brad Borne, creator of The Fancy Pants Adventures Series, created another post yesterday called “Something…”. Our first clue was that it was posted in “The Fancy Pants Adventures” category, that was it. Earlier today, I looked at BorneGames, that post exploded with comments, until what we were looking for was revealed.
ANNOUNCING SUPER FANCY PANTS ADVENTURE! (AKA: The Fancy Pants Adventures World 4)
This is being released on Steam next month, and hopefully will be put on Borne Games too. http://store.steampowered.com/app/668210/Super_Fancy_Pants_Adventure/
Now, for feedback on the teaser trailers on the Kongregate YT.
To play this, you’d need something kind of like my Dell Inspiron laptop.
(Did you know that my Gateway Desktop with Windows 10 Creators Update (Originally had Windows 8.1) has a processor so bad that even my 2004 Dell Latitude D505 is more powerful. It has 1.4 GHz. World 4 would BSoD within minutes.)
Can’t wait to play this! It’s nearly a year overdue though.
Original planned release of World 4: December 2016
Planned Release of World 4/SFPA: August 2017
Yes, it’s the only thing besides World 3 Baddies that worked.
Marcelo wanted to try transparent UberForegrounds for his level. I tried getting it from Squiggleville and tested it (In World 2 – Level 2, it was the time I was working on it). It failed. I wanted to do Cannons from World 2 – Level 3. That also resulted in an Epic Fail.
Pinball decides to work. Here’s a gif.
Before recording this gif, the backflip started messing up. It was playing the backflip animation, but he didn’t rotate like he usually did. When I recorded, it worked properly again. Expect this bug.
Also: Fairly is back on Twitter with something next week. What’s it gonna be? I dunno. I’m gonna stop thinking World 4, because it never happens. End of story.
Also, there’s a bug with that platform on the ground (It’s pretty much some ground and walls converted to a platform): When I do a platform hop (Hold down on a platform, then press S), it starts lagging like crazy (Like 2 or 3 FPS?) until he’s at the bottom. Reason? Too large of a platform.
I’ll try to come with more reports. This won’t have much involvement with World 4, unlike Outer Squiggleville and Squiggleville. It’s gonna be more in trees, because, Canopy Forest. What else should you expect?
I thought I fixed this one bug with a spider near the race. I was wrong.
Back during the early stages of this level, FPM used to go through the ground due to me trying to have the race in the air. A spider seems to do the same at the end of the cave leading to the race (Which is now underground). He still does so. 😦
Wall clipping. There are people who are better at FPA than I am, like AJ32 on BorneGames. There’s this wallclipping trick in the Royal Tub I can’t seem to do. But I somehow got FPM to do so in this level (Fancy Box version). As I was trying to kill a frog at the end (I’ll name him the immortal frog, though I killed him later.), I somehow went through the wall between Outer Squiggleville and the Bonus level under the Transition. whoops.
Any more bugs? Let me know!
Introducing Outer Squiggleville!
I had a somewhat hard time starting this, but I got it together in the end. I originally planned for the race level to take place in the air, plus a cave that goes up to the race.
What happened? Bugs. FPM reached a point in the level where he started going through the ground like they were walls.
So I had to put the race underground. I felt like since it was underground, I could make it look like World 4? So I did. You can check that out if you’d like. Even made some UberForegrounds based off the foreground style.
Anyways, here it is: https://drive.google.com/open?id=0B7PjzZd_Y6LMbmtvNjJ4R2FIdzA
I’m gonna play the challenge level in World 3. I’ve played this too much during it’s development.