Canopy Forest

Here’s the third level of World 3! And there is probably no way I can finish World 3 before the release of World 4! YAY! – Canopy Forest

Bugs I’ve seen so far:

  • Backflip. This was at the very beginning of development on Canopy Forest, when I was gonna demonstrate the pinbally stuffs, the backflip broke. It played the animation, but he wouldn’t rotate. I haven’t come across the bug ever since.
  • Pencil Spin (Still in Super FPA). This bothered me quite a bit. When I was being a professional pencilfighter against Frogs, I was gonna do a Pencil Spin from the ground. Instead, FPM got stuck in one place looping whatever Pencil Spin animation was playing.
  • Slide. This bug is specifically in the Fancy Box itself. When running at your top speed simply on a flat surface or upwards, spam the direction you were holding, he will do his slide animation, then go back to running. Doing that somehow makes him go faster.

I’ll be planning Bummin’ it Beach. I’ll be trying to mash it up with Pirate Cove. Huge level.


Yep. Extra doors in the Fancy Box.

For the longest time, it has been unknown how to add extra doors to the Fancy Box.

Here’s teh code 🙂

onClipEvent(load) {

               worm = “insertlevelhere”


I’ll try to make a mini-level since I do a bit of stuffs in a main level (Canopy Forest, at the moment), and do more the next day.

Something big is happening…

Sorry for the absence, laptop was needed by someone (that’s private).

Brad Borne, creator of The Fancy Pants Adventures Series, created another post yesterday called “Something…”. Our first clue was that it was posted in “The Fancy Pants Adventures” category, that was it. Earlier today, I looked at BorneGames, that post exploded with comments, until what we were looking for was revealed.



This is being released on Steam next month, and hopefully will be put on Borne Games too.

Now, for feedback on the teaser trailers on the Kongregate YT.

  • Some sounds are kind of weird, like the squiggle. I preferred the Remix squiggle sound. SOUND REPLACEMENT TIME 😀
  • The Boss though, I love it.
  • Sounds for landing and footsteps. Fancy.
  • So much pencil combat. There’s the pencil and ink pen, right?
  • You know how I said that some sounds were weird? The others are so darn AWESOME.

To play this, you’d need something kind of like my Dell Inspiron laptop.

  • 2GB RAM
  • Windows 7, 8.1, or Windows 10 x64
  • 2.5 GHz
  • 200MB of Free Disk Space

(Did you know that my Gateway Desktop with Windows 10 Creators Update (Originally had Windows 8.1) has a processor so bad that even my 2004 Dell Latitude D505 is more powerful. It has 1.4 GHz. World 4 would BSoD within minutes.)

Can’t wait to play this! It’s nearly a year overdue though.

Original planned release of World 4: December 2016

Planned Release of World 4/SFPA: August 2017

Canopy Forest Report 1: Pinball

Yes, it’s the only thing besides World 3 Baddies that worked.

Marcelo wanted to try transparent UberForegrounds for his level. I tried getting it from Squiggleville and tested it (In World 2 – Level 2, it was the time I was working on it). It failed. I wanted to do Cannons from World 2 – Level 3. That also resulted in an Epic Fail.

Pinball decides to work. Here’s a gif.


Before recording this gif, the backflip started messing up. It was playing the backflip animation, but he didn’t rotate like he usually did. When I recorded, it worked properly again. Expect this bug.

Also: Fairly is back on Twitter with something next week. What’s it gonna be? I dunno. I’m gonna stop thinking World 4, because it never happens. End of story.

Also, there’s a bug with that platform on the ground (It’s pretty much some ground and walls converted to a platform): When I do a platform hop (Hold down on a platform, then press S), it starts lagging like crazy (Like 2 or 3 FPS?) until he’s at the bottom. Reason? Too large of a platform.

I’ll try to come with more reports. This won’t have much involvement with World 4, unlike Outer Squiggleville and Squiggleville. It’s gonna be more in trees, because, Canopy Forest. What else should you expect?

Outer Squiggleville Post-Release Report 1: Bugs.

I thought I fixed this one bug with a spider near the race. I was wrong.

Back during the early stages of this level, FPM used to go through the ground due to me trying to have the race in the air. A spider seems to do the same at the end of the cave leading to the race (Which is now underground). He still does so. 😦

Wall clipping. There are people who are better at FPA than I am, like AJ32 on BorneGames. There’s this wallclipping trick in the Royal Tub I can’t seem to do. But I somehow got FPM to do so in this level (Fancy Box version). As I was trying to kill a frog at the end (I’ll name him the immortal frog, though I killed him later.), I somehow went through the wall between Outer Squiggleville and the Bonus level under the Transition. whoops.


Any more bugs? Let me know!

Outer Squiggleville release!

Introducing Outer Squiggleville!

I had a somewhat hard time starting this, but I got it together in the end. I originally planned for the race level to take place in the air, plus a cave that goes up to the race.

What happened? Bugs. FPM reached a point in the level where he started going through the ground like they were walls. :/

So I had to put the race underground. I felt like since it was underground, I could make it look like World 4? So I did. You can check that out if you’d like. Even made some UberForegrounds based off the foreground style.

Anyways, here it is:

I’m gonna play the challenge level in World 3. I’ve played this too much during it’s development.

World 4 Foregrounds

No, this isn’t World 4 itself. I’m not Brad Borne, Fairly, Andy Debus, or Chris Gianelloni.

No, this isn’t part of the Fancy Pants Adventures Series in the Fancy Box.

I have been messing around with Foregrounds for a while. I once had one of my own, but it sucked. I tried making my own levels in the Remix and realized I sucked at drawing. In late-2016, I figured out Brad’s more 3D-ish style in World 3 and World 4. I drew an arena of my own in that style. Heck, I even drew a test level with World 3 Baddies!

Soon, I did World 2 in my level style. Less detailed of course. World 3 is the same, but in multiple styles, like Andy Debus’ style.

This test level explains everything. I’m still overhyped for World 4. So I’ll be practicing Andy’s style. Chris’s style is a bit much for me.


What do you think? This is NOT World 4. This is the Fancy Box that Brad created about 4 years ago. (Dang, that’s ancient now…) What explains why this isn’t World 4 is the health bar. Brad shortened that a while ago. The first image of one of Chris Gianelloni’s levels proves that. (It’s somewhere on Social Media)

Stay Fancy!

Progress Page!

Now that I’m making massive levels in the Fancy Box, I decided that I’d add a progress page.

This means I’ll be doing parts of levels daily, which means it’ll take longer than probably Level 6 of World 2 (That took a bit 😛 ).


World 3 Starts Today

Introducing the largest FancyBox world I’ll be doing over the Summer. Starting with the Squiggleville-RoyalTub level combo, World 3 will be a series of mashed-up levels, including Bonus Levels, Transitions, and Challenges.

The biggest levels I have so far:

Squiggleville – It is mashed up with the Royal Tub, and the background Bonus Level.

Bummin’ it Beach – Mashing this one up with both Goat Mountain, Pirate Cove, and the Sunken Tower. This means there are two challenge levels: Goat Challenge (I’ll try to come up with a better name 😦 ), and Cavern Golf.

More infos later 😛